神圣巨构 · 朝圣Sacred Megastructures
BLENDER · 环境设计BLENDER · ENVIRONMENT DESIGN
GAME DESIGNER / YUHENG WANG
四个项目,一个可探索的展厅。Four projects. One space to explore.
查看全部作品View all projects以巨构尺度、朝圣路径和光线,构建带有仪式感的空间。An architectural pilgrimage shaped by monumental scale, ritual, and light.
进入项目Explore project
01进入项目Explore project
从空间叙事到可玩的规则。
记录每个项目的思考、推演与实现。From spatial stories to playable rules.
The thinking, iterations, and decisions behind the work.
让空间引导玩家,
让规则产生体验。LET SPACE GUIDE.
LET RULES CREATE PLAY.
南安普顿大学温彻斯特艺术学院,游戏设计与艺术本科在读。关注关卡空间、交互逻辑与游戏系统,从可玩的原型开始,通过测试与迭代让设计落地。Games Design and Art student at Winchester School of Art, University of Southampton. I explore level spaces, interaction, and game systems through playable prototypes, testing, and iteration.
求职方向:关卡策划 / 叙事策划OPEN TO LEVEL & NARRATIVE DESIGN ROLES
了解我的设计背景More about me ↗欢迎来信聊职位、实习或项目合作。Happy to talk about roles, internships, or collaborations.