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关卡 · 交互 · 游戏系统LEVELS · INTERACTION · GAME SYSTEMS

GAME DESIGNER / YUHENG WANG

构建世界。
设计体验。
BUILD WORLDS.
SHAPE PLAY.

四个项目,一个可探索的展厅。Four projects. One space to explore.

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01 BLENDER · 环境设计BLENDER · ENVIRONMENT DESIGN

神圣巨构 · 朝圣Sacred Megastructures

以巨构尺度、朝圣路径和光线,构建带有仪式感的空间。An architectural pilgrimage shaped by monumental scale, ritual, and light.

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神圣巨构 · 朝圣 / Sacred Megastructures01进入项目Explore project
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SELECTED WORK01 — 04 / A CONTINUING PRACTICE

四个项目。
四次探索。
FOUR PROJECTS.
FOUR EXPLORATIONS.

从空间叙事到可玩的规则。
记录每个项目的思考、推演与实现。
From spatial stories to playable rules.
The thinking, iterations, and decisions behind the work.

BEHIND THE WORKABOUT / 王誉衡

让空间引导玩家,
让规则产生体验。
LET SPACE GUIDE.
LET RULES CREATE PLAY.

南安普顿大学温彻斯特艺术学院,游戏设计与艺术本科在读。关注关卡空间、交互逻辑与游戏系统,从可玩的原型开始,通过测试与迭代让设计落地。Games Design and Art student at Winchester School of Art, University of Southampton. I explore level spaces, interaction, and game systems through playable prototypes, testing, and iteration.

Unreal Engine / BlueprintBlender / EnvironmentGameplay PrototypingLevel & Interaction Design

求职方向:关卡策划 / 叙事策划OPEN TO LEVEL & NARRATIVE DESIGN ROLES

了解我的设计背景More about me ↗
NEXT CHAPTERLET’S TALK

一起做点
能玩的东西。
LET’S MAKE
SOMETHING PLAYABLE.

3358260046@qq.com

欢迎来信聊职位、实习或项目合作。Happy to talk about roles, internships, or collaborations.